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Computer Games Programming

This site contains many pages of notes and tutorials on games programming. It is aimed mainly at the intermediate but should have something for everyone interested in games programming. Some of this site originated from notes I created for students studying on BSc Games Programming at Teesside University.

Main Index

DirectX Programming & Game Programming Techniques

Direct3D 10

XNA Programming

The Games Industry

Top Games Programming Books

March 2010 Updates

  • I have redone the Books Page to just list, what I believe, are the very best books for the games programmer.
    • I have also added a new review of a book called Game Engine Architecture.
    • Latest Notes Addition: Uploaded March 2010
  • XACT Content Driven - updated the XACT content driven programming notes for XACT 3.0
  • Raw Input - notes on using raw input to get keyboard and mouse messages
  • XAnimator - a small free library you can use to load and play back x file animations

 

© 2004-2010 Keith Ditchburn