Graphic Techniques

This section contains some useful 3D techniques using Direct3D.


Collisions - handling collisions

Skybox - drawing a skybox

Camera - how to implement a camera

Terrain - how to create some terrain

Picking - how to pick a 3D entity using the mouse position

Screen Quad - how to draw a quad directly to screen space. Useful for UI elements, overlays etc.

Misc - a set of miscellaneous answers to questions on things like HUD, 3rd person camera etc.

© 2004-2016 Keith Ditchburn